In this post I'll be discussing a saucy
anti aggro/midrange brew based of Gerry Thompson's UWr Flash. I've developed Flash this direction due to the abundance of aggressive
decks like G/W Aggro, Mono Red, and other midrange decks present in
my local and Magic Online metagame. Without further ado. . .
T2 – U R w MOAR MORTARS!
Lands: 24
4 Hallowed Fountain
4 Steam Vents
3 Glacial Fortress
4 Clifftop Retreat
4 Sulfur Falls
1 Island
1 Mountain
2 Plains
1 Evolving Wilds
Creatures/Win Conditions: 16
4 Augur of Bolas
4 Restoration Angel
4 Snapcaster Mage
2 Jace, Memory Adept
2 Runechanter's Pike
Snapcaster/Augur Food: 20
4 Thought Scour
2 Pillar of Flame
1 Unsummon
1 Azorius Charm
3 Mizzium Mortars
1 Searing Spear
2 Izzet Charm
2 Syncopate
3 Desperate Ravings
1 Sphinx's Revelation
Sideboard: 15
1 Planar Cleansing
1 Psychic Spiral
1 Mystic Retrieval
2 Dissipate
2 Sundering Growth
2 Oblivion Ring
2 Pillar of Flame
1 Rolling Temblor
1 Mizzium Mortars
1 Azorius Charm
1 Runechanter's Pike
Here's a quick breakdown of the deck
and it's unique decisions.
4 Augur of Bolas/4 Snapcaster Mage/4
Restoration Angel
We all know why these dorks are good,
nothing too see here.
3 Mizzium Mortars, 0 Supreme Verdict
I always hated relying on 1 Verdict, it
was far too inconsistent and frequently led to me getting overrun. I
also disliked nuking my own board, since I found it hard to
consistently finish my opponent off. Mizzium Mortars solves both
these problems. It's a strong early game play, gives you an out to
Loxodon Smitter, is a great turn 4 play with Snapcsater, and serves
as a wrath variant that lets you keep targets for Runechanter's Pike.
2 Jace Memory Adept
I found myself boarding in 2 Jace's in
practically every match I played, with Big Rakdos (4 Aristocrats, 4
Thundermaw Hellkites) being the exception. He's very strong against
control decks, sidestepping all their creature removal and giving you
a critical threat diversity. Against midrange and Aggro decks he
threatens to bury them in card advantage while increasing his
loyalty.
2 Runechanters Pike
I added the second cause I was so sick
of removing it from Thought Scour, Augur of Bolas, and Desperate
Ravings. This is a key win condition that potentially kills in 2
attacks.
2 Izzet Charm, 2 Syncopate
I've been very happy with these two.
Charm provides a critical number of soft counters which helps keep
control or combo(Omniscience) in check while being perfectly
serviceable as a shock or careful study. Syncopate is excellent as a
2 drop or going long against big badass spells, about 3 out of 4
times you only have to pay 1-2.
3 Desperate Ravings, 4 Thought Scour, 1
Sphinx's Revelation
Many games I had Revelation rot in my
hand while I got beat down by some number of Smitters or
Chainwalkers. I found Revelating for low amounts was completely
ineffective since my deck was answer light and I was too far behind
on board. That's why I made the switch to Desperate Ravings, it fits
on the curve easier, generates lots of card advantage, while letting
you access more cards in the key early stages of the game. By adding
more win conditions too the deck I've reduced the rage inducing sting
of random discard. Thought Scour's are critical to hitting your land
drops, fueling your Pike, and keeping the spell count high for your
blue creatures. I still want access to Sphinx's Revelation, but I
don't want it in my opener often nor do I want it to be my primary
strategy, so 1, maybe later 2, is a good amount.
1 Searing Spear, 2 Pillar of Flames, 1
Azorius Charm, 1 Unsummon,
Since you see roughly half your deck
every game, and games tend to go longer, it's very important to have
unique and versatile effects available too you. Azorius Charm is
extremely versatile, Pillars are for undying creatures, the Spear is
for Hellrider and to make combat tricky, and 1 Unsummon has
consistently done god's work for me providing me tempo and insane
mana efficiency.
Match ups/Sideboarding
The sideboard is pretty obvious.
Psychic Spiral + Mystic Retrieval are my package against practically
every control deck, especially Esper Frownyard.dek. Planar Cleansing
are for the Midrange decks everywhere that are abusing Garruk Primal
Hunter, Sorin, etc. Oblivion Rings are played over Detention Sphere
so we can target other Detention Sphere's, both are played so we can
answer a Planeswalker, even if it's at a disadvantage. Lastly
there's more varied removal and counters to help adapt to various
match ups.
I'm very confident in this list and
it's ability to deal with the wide gauntlet that is standard. It's
currently geared to fight aggressive and midrange strategies, which
litters my metagame, and judging from recent tournament reports it's
present in yours as well. The control match ups aren't unwinnable,
but I'd say MOAR MORTARS has about a 2/5 match win rate. My next
post will include a mini tournament report, thoughts/feelings on
match ups, and a starting point for sideboarding.
Neat list, detailed write up. Good job.
ReplyDeleteBy Match win rate, is that 2/5 as in 40% win rate total, or just vs control?
And how often does retreival + spiral actually kill or prevent a control deck from milling you?
40% vs control, roughly. I've had spiral be game winning in long control match ups (mirror esper) in the past, mostly due to Snapcaster. Sadly I haven't had a opportunity to flash back Retrevial targeting Spiral, but my thoorycraft tells me it'll be bonkers. Sorry about the delayed reply.
ReplyDeletePretty good writeup, I might have to give this deck a try.
ReplyDelete