It's been a while
since my last post. I've had a bit of a hiccup in production, and I
wound up getting in a weird little personal rut. I find this odd,
since I am still coming off a very strong tournament performance in
Magic: the Gathering, coming in 19th at
Grand Prix Toronto at the beginning of December (my tournament report
(here's the link) was even published on a big website!). You'd think
that success in one field would motivate me in another, but that
sadly doesn't seem to be the case.
I'm taking
personal steps to create a productive and consistent routine. I'll go
into more depth in the next few entries; for now, this is where
Patient 9 is at . . .
- I've got basic
walking and dialogue behaviors working for the player. They're sadly
extremely buggy and unpolished. I'm looking to get my programmer
friend to build on the.
- A loose story
has been planned out. I should research into getting some type of
spreadsheet program to help deal with all the branching paths in the
game. I can only imagine how hard this process was for a game like
Mass Effect 3 (speaking of which, I should try to get my hands on
their tools – people are very forthcoming if you just ask them).
- Most of the
mechanics and the character growth are planned. The following still
needs to be done:
- A bit of
research into the basic archetypes of mental conditions I want to
touch on (e.g. Sociopath, Post Traumatic Stress Disorder, Psychopath
(VERY similar to sociopath in a lot of regards), etc.).
- Ensure that
decisions made by the player add a noticeable change to the game
play. For example, if you pick a homicidal killer background you’ll
have access to a murder knife (that the other backgrounds don't have
access too), and will be capable of going toe-to-toe with other
enemies in the asylum.
- Started talking
to two buddies of mine asking for their help; one is a programmer and
the other a musician. Things are going slow but hopefully they'll end
up coming to the dark side in order to help me finish this game. If
things go well they might even write a little piece on their
experiences working on Patient 9.
- Graphic assets
are coming along as I continue to work on a friend’s game
(producing tiles for him).
In the next few
days I'll be burning the midnight oil to complete as much of the
story and mechanics as I can. Things always change when you start
laying down the foundation of a game. The next blog post will be at
the beginning of the week, and despite having a few tournaments in
the next few days I'm feeling really good about the next week. In the
future I'm hoping to pump out about 2 or 3 entries per week. I plan
to start ranging my topics into areas such as tutorial articles or
design matters.
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